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Tuesday, May 24, 2016

Lethal Weapon TV Series Will You TURN ON THE TV

Are you looking forward to Fox's Lethal Weapon? Article by Lily Mascos


While we're attempting to juggle our dual excitement for the upcoming Fox TV series reboot Lethal Weapon and Shane Black's new movie The Nice Guys, a simple statement on behalf of Black regarding Lethal Weapon 5 is making us drop everything.

Lethal Weapon 4/AMC

Shane Black, the writer and director of Iron Man 3Kiss Kiss Bang Bang,and Monster Squad, also happens to be the man responsible for the Lethal Weapon franchise. After writing the screenplay for the originalLethal Weapon in 1987, the sequels took off and the entire franchise achieved tremendous success.
Although there hasn't been another sequel since Lethal Weapon 4 in 1998, the franchise is anything but forgotten. In our era of reboots, Martin Riggs and Roger Murtaugh will live on in Fox's new TV showLethal Weapon, which will air in fall 2016 on Wednesdays at 10pm EST.
Read more about Fox's Lethal Weapon remake here. In the meantime, take a quick look at the official trailer:
Lethal Weapon's fans were busy debating whether or not they were dying with excitement over the idea of a revival or dying with horror at the thought of re-casting Mel Gibson and Danny Glover. Either way, no one was even thinking about a Lethal Weapon 5 starring the original cast — that is, until Black started talking.

Shane Black/YouTube

Fans were devastated in 2009 when news broke there would be no more sequels due to Mel Gibson's lack of interest. However, in podcast 272 of the Nerdist's The Writer's Room With Ben Blacker, Shane Black reveals he harbors no hard feelings against Gibson, who was going through some personal drama at the time:
"Mel Gibson didn’t know if he wanted to do ['Lethal Weapon 5'] or not. There was negotiations and some things were happening with Mel. I don’t believe anybody should be held accountable for anything they say while drunk. If you say it sober, that’s one thing, but if you’re drunk, I mean, I would say the most heinous things to you."

Shane Black originally met up with Nerdist to promote his latest movieThe Nice Guys, featuring Ryan Gosling and Russell Crowe. It didn't take long for the conversation to switch gears and focus on his history with the Lethal Weapon franchise. That's when Black finally revealed his idea for the plot of Lethal Weapon 5, which he had written back when there was still a possibility for yet another sequel.
"I wrote a 62-page treatment with my friend Chuck for 'Lethal Weapon 5' that would’ve been, I think, a very good movie. It was interesting. It was essentially an older Riggs and Murtagh in New York City during the worst blizzard in east coast history, fighting a team of expert Blackwater guys from Afghanistan, that’s smuggling antiquities. And we had a young character that actually counter-pointed them."

It shouldn't come to any shock that the Christmas-obsessed Black chose a blizzard as part of his setting. However, the director also pointed out he wouldn't have given in to an expected and standard passing of the torch of Lethal Weapon's main cast, as most franchises tend to do:
"But I didn’t wanna do what people do when they’re trying to transition which is, they sorta put the two older guys in the movie, but really it’s about their son! And he’s gonna take over and we’re gonna do a spinoff. Fuck that: If they’re gonna be in the movie, they’re gonna be in the movie — I don’t care how old they are."

Mel Gibson (left)/Danny Glover (right)

Mel Gibson, 60, and Danny Glover, 69, may have grown a few white hairs since the last sequel, but there's no doubt they could do it if they chose to. In fact, the difference in age would make for an interesting spin to the usual "I'm too old for this shit!" Unfortunately, the revelation of this sequel in no way indicates that it could ever come to life.
We might as well focus on what we do have on the moment, which is the recently released The Nice Guys. Get ready to be psyched:

Black Ops 3 DLC Eclipse

The fun factor is back in Black Ops 3. I'm happy that the price for DLC is lower than it use to be. We're getting a lot of quality game play and these maps are gourgous.

Here is a statement that comes from written by Chandler Wood

Call of Duty: Black Ops III’s second DLC map pack is out now, giving players four new multiplayer maps and a brand new zombies campaign to play. I’ve spent the last five days playing each level extensively in a variety of multiplayer modes to find the highs and lows of Eclipse.
Compared to the first DLC pack Awakeningwhich had some very obvious misses and low points for meEclipse fares much better under first impressions. Not only does it come with a variety of aesthetic stylings, but play style and strategy must change for each new map as well as you learn the nuances of the corridors and how to best navigate with the movement system. Though I certainly did find some lows, it was more to do with my own individual play style than a factor of bad map design. 


Rift reminds me a lot of Rise from the first map pack, though it’s Rise done right both in layout and overall look. Though Rift isn’t anything too special to look at overall, it’s less cluttered, with more clean lines than Rise had. Where Rise had a series of befuddling side paths that allowed enemies to easily get behind you, Rift cleans up the layout to promote more forward movement and face to face encounters throughout the level.
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Clever players can still find great ways to move around behind the enemy though, which makes Rift a great map for teams with good strategy, rather than a map that feels exploitable. Rift primarily advocates a lot of wall running over open pits that will drop players into the boiling caldera below if they fail. Along the side paths, the long sight lines are disrupted by small barriers that lead to close encounters, so it’s best to check your corners before you go barreling around them. A lot of the action is funneled towards the middle which I would recommend approaching cautiously if you want to avoid another death on your record. 


Spire has a clean modern look, taking place in a futuristic sub-orbital airport. It’s lanes are far more open than any of the other maps, and as a player who lacks the patience to check that I am clear before running out into the line of fire, it does not fit well to my play style. Most of the kill cams that I have seen on Spire show that this is a map where snipers can really shine. Even the broad side lanes lack much more than some waist high cover meaning that players who like to hang back can get a good view from almost anywhere. 
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One outside edge of the map is a lane featuring wall runs over open air that funnel into the middle, similar to Combine from the base game. Most players have learned to avoid the middle however, unless it is required for an objective based mode like Domination, so these outer paths are rarely utilized unless absolutely necessary. This lack of players on the outside does have it’s advantages though, as they can be used to get behind the enemy spawn point if utilized unnoticed.


Verge is apparently a remake of a map from Call of Duty: World at War, which I didn’t play, so I can’t say how it compares to the original. What I do notice is that the map has the same kind of character that one might expect from Borderlands, albeit a little more realistic in its theme. Neon signs and ramshackle huts hobbled together from old wreckage in a post-apocalyptic wasteland underscore a stalemate between two factions battling over a water source that is the centerpiece for Verge. 
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Each of its three lanes cater to a distinct and different play style. The mines along one side are long and narrow, with few side paths and only the curvature of the cavern providing a defense against snipers. Encounters in here are pretty much do or die as you can only move forward or back in these tight areas. The center bridge area is a little more open, though it’s obstructed by a lot of debris. This is my playing field. Plenty of opportunities for escapes, sneak attacks, and frenetic encounters make it a zone that is very hard to hold down but fun to play in. The side opposite the mines is far more open above the water source. If you want to get tricky you can try using the water to sneak up, but sniper overwatch here can make it difficult.


Visually bright and appealing, Knockout takes places in a Shaolin temple. It’s primary lanes are much less obvious, the map being peppered with both indoor and outdoor areas that snake throughout the landscape. It’s perhaps one of the hardest maps to get used to, due to the need to constantly change play style dependent on where you are. One moment you could be running along a wall over a pit of bamboo spikes, in clear and open view of snipers, while the next you’ll be inside a small room that will funnel you to the middle area if you cant make it through alive. 
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This juxtaposition of open areas and tight corridors is what makes the map fun to play once you get used to them. It’s really the map that lends itself the best to all game modes, making anything played here fun and interesting whether it’s an objective based mode or a kill based mode. It’s hard to pick a favorite map, but I would think that it would either be this one or Verge given the sheer variety within each of them. 

Zetsubou No Shima

Finally there’s Eclipse’s addition to the Zombies campaign, Zetsubou No Shima. This campaign continues to follow the characters from The Giant and Der Eisendrache as they end up shipwrecked on a pacific island filled with overgrowth, lab facilities, dangerous plants, and of course, even more zombies. While I do miss the characters from Shadows of Evil and find this particular cast to be a bit less interesting, the gameplay for Zetsubou No Shima is a lot of fun, mostly due to the compelling design of the area and the secrets that can be unlocked throughout.
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Eclipse didn’t do the two things that I was hoping for the most after I played Awakening (more focus on water in multiplayer and a return to the Shadows of Evil cast in Zombies), but Treyarch still managed to put together on awesome package with the maps that they included. While I’m still crossing my fingers that my wishlist will be fulfilled in one of the two upcoming packs, Eclipse is an excellent content offering that doesn’t harbor any significant negatives. If you’ve been holding out on the Season Pass waiting for Treyarch to prove themselves, I think we can be pretty certain that they’ll deliver.